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Richard Rouse : ウィキペディア英語版
Richard Rouse III

Richard Rouse III is an American video game designer and writer best known as the designer of ''The Suffering'' games and the author of ''Game Design: Theory & Practice''.
==Life and career==
Rouse started out as a writer at Macintosh gaming magazines like ''Inside Mac Games'' and ''Mac Games Digest'' while attending the University of Chicago. This eventually led to the creation of his own company, Paranoid Productions, which produced two Macintosh games, the story-centric fantasy RPG ''Odyssey: The Legend of Nemesis'' and the military first-person shooter and strategy hybrid ''Damage Incorporated''. Both were based on games by Bungie Software (Minotaur and Marathon 2, respectively), whose founders were university friends of his. Rouse went on to work at Leaping Lizard Software where he was lead designer on the 1998 3D remake of ''Centipede''.
From there he moved to Surreal Software where he worked on a canceled western game called Gunslinger and subsequently contributed to Drakan: The Ancients' Gates. After that he was lead designer and writer on the action horror game The Suffering and creative director and writer on its sequel, The Suffering: Ties That Bind.
In October 2005 he became the Director of Game Design at Midway. Rouse has written about game design, most notably in his book ''Game Design: Theory & Practice'', first released in 2001 and revised in 2004, and also for magazines including ''Game Developer'', ''Develop'', and ''Siggraph Computer Graphics'', and has spoken at the Game Developer's Conference and E3.
He worked at Ubisoft Montreal developing Rainbow 6 Patriots, but in March 2012, he and 3 others were removed from the development.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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